Chambers of Xeric (CoX)
Chambers of Xeric is a simplified raid compared to the original. No puzzles, and bosses have reduced mechanics. Difficulty comes from raid type and affliction modifiers.
Raid Structure
You'll face 3-5 bosses randomly selected, ending with Olm.
Recommended Gear
- Magic setup for Vanguards
- Dragon slayer equipment (Shayzien armor, Dragon Hunter Lance)
- Full dragonfire protection (required for Olm)
- Anti-venom potion (required for Vespula and Olm)
- Kharazi chins (if you have Blast Mine scroll for Tekton)
Boss Guides
Vasa Nistirio
Weakness: Melee
Mechanics:
- Sends projectiles at all players - sidestep to avoid
- Projectiles can hit other players too
At 75% HP:
- Becomes immune and starts healing
- 4 crystals spawn in corners
- Destroy all crystals to stop healing
- Finish the fight after crystals die
Vanguards
Weakness: All styles
Three Vanguards attack with melee, ranged, and magic respectively.
Strategy:
- Use Ice Barrage to stack all three in the northwest corner
- AoE them down together
Important: If HP difference between Vanguards exceeds 30%, the lowest HP one becomes immune until balanced.
Muttadile
Weakness: Melee
Two-stage fight:
Small Muttadile:
- Ranged attacks (green orbs)
- Magic attacks (red orbs)
Large Muttadile:
- Same attacks but more HP and defence
- At melee distance, green orbs become melee attacks instead
Vespula
Weakness: Ranged & Melee
Attacks:
- White projectile = Ranged
- Green projectile = Magic
- Venoms players - bring anti-venom!
Mechanics:
- Portal makes Vespula immune
- Portal spawns Abyssal Walkers
- Kill the portal first, then finish Vespula
Tekton
Weakness: Magic & Crush
Mechanics:
- If not in melee distance, throws typeless projectiles
- Stay close to Tekton at all times
At 50% HP:
- Becomes immune
- 3 crystals spawn in corners with pickaxes
- Destroy crystals (use Kharazi chins with Blast Mine scroll for instant mining)
- Return to melee distance and finish
Olm (Final Boss)
Weakness: Ranged & Slash
After defeating 3 bosses, you'll reach a resource room before Olm.
Attacks:
- Red dragonfire - nullified with super antifire
- White flame = Magic
- Green projectile = Ranged (can venom)
Key Targets:
- Spinner - continuously heals claws, kill first
- Left Claw - creates lightning that stuns
- Right Claw - enables Olm's ranged/magic attacks
Strategy:
- Kill Spinner → Right Claw → Left Claw
- Once both claws die, attack the head
- At 50% HP, claws and spinner respawn - repeat
- Full dragonfire protection is important
Tips
- Bring gear for multiple combat styles
- Prioritize dragonfire protection for Olm
- Anti-venom is mandatory
- Communication helps in groups