The Inferno
The Inferno is a custom 6-wave challenge featuring various bosses. This version is fully customized for RXPS.
Location
Teleport: Minigame Teleports → Fight Caves → Click the Cave entrance
Requirements
- TzHaar-Kal cape (obtained from Fight Cave 2 or purchased for 200,000 Tokkul)
- 5,000 Tokkul per attempt
Starting the Challenge
Talk to TzHaar-Hur-Tel and select option 3: "Participating in the JalYt-Jad challenge."
Waves
| Wave | Enemies | Notes |
|---|---|---|
| 1 | TzTok-Jad (250 HP) | Standard Jad mechanics |
| 2 | Bandos + King Black Dragon | GWD boss + dragon |
| 3 | K'ril Tsutsaroth + Chaos Elemental | Demon + item unequip mechanics |
| 4 | Kree'arra + Commander Zilyana | Armadyl + Saradomin bosses |
| 5 | King Lava Dragon + Jungle Demon + Cursed Mummy (255 HP) | Multiple threats |
| 6 | JalYet-Jad (750 HP) | Enhanced Jad with increased attack speed, damage, and health |
Recommended Gear
Since you'll face multiple boss types with different mechanics, prepare for:
- Super Antifire - For dragon encounters
- Anti-venom - Poison protection
- Hybrid gear - You'll need to switch combat styles
tip
Use ::vials before entering to empty your vials automatically. This prevents the Chaos Elemental from unequipping items into empty inventory slots. Bring more than 5,000 Tokkul so it doesn't create a free slot upon entry.
Strategy
- Protect from the appropriate attack styles based on the wave
- Watch for special mechanics from each boss
- Manage your supplies carefully across all 6 waves
- The final wave (JalYet-Jad) is significantly harder than normal Jad
Rewards
- Infernal Cape - Best-in-slot melee cape
- Epic Crystal Key
- 2 Point Mystery Box