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Alchemical Hydra

The Alchemical Hydra is a multi-phase boss with unique fountain mechanics that affect damage output. Learning the attack patterns is essential for efficient kills.

Stats

StatValue
Combat Level426
Hitpoints1,100
Defence300
WeaknessStab & Ranged
PoisonableYes
Slayer TaskYes

Requirements:

  • 95 Slayer
  • Boots of Stone (or variant)

Phase Health Thresholds

PhaseHP RangeColor
Phase 11100 - 825Green
Phase 2825 - 550Blue
Phase 3550 - 275Red
Phase 4275 - 0Black

Fountain Mechanic

Important

Hydra has ~50% damage mitigation unless you lure it to the correct fountain for each phase!

PhaseFountain LocationColor
Phase 1South-EastRed
Phase 2North-EastGreen
Phase 3North-WestBlue
Phase 4N/A (permanent 50% reduction)-

Base Attack Pattern

Hydra follows a 3-attack rotation:

  1. Starts with ranged attack
  2. Three attacks of one style
  3. Throws poison on floor
  4. Switches to magic (three attacks)
  5. Repeat

Phase-Specific Mechanics

Phase 1 (Green)

  • Only base mechanics apply
  • Lure Hydra to the red fountain (SE)

Phase 2 (Blue)

  • Lightning: Blue lightning appears and tracks the player
  • Lightning doesn't disappear until Phase 3
  • Getting hit stuns you for 2.4 seconds (4 ticks)
  • Lure Hydra to the green fountain (NE)

Phase 3 (Red)

  • Fire Wall: A wall of fire moves toward the middle, trying to trap you
  • Once placed, the wall stays until phase ends
  • Standing in fire burns you for ~10 seconds
  • Move to another tile to escape the burn
  • Lure Hydra to the blue fountain (NW)

Phase 4 (Black)

  • Fountains no longer work - 50% damage reduction is permanent
  • Attack pattern changes to 1:1 (alternating ranged/magic)
  • Poison thrown after first 7 attacks, then every 14 attacks

Tips

Phase Transition Note

If Hydra has done 2 ranged attacks and gets phased, it resets the count to 0. For example, if phasing from Phase 1 to Phase 2 after 2 ranged attacks, Hydra will do 3 more ranged attacks in Phase 2 before switching to magic.

Location

Boss Teleports > Alchemical Hydra