The Nightmare
The Nightmare is a mechanically heavy boss fight with multiple phases, each introducing new attacks and special abilities.
Stats
| Stat | Value |
|---|---|
| Combat Level | 814 |
| Weakness | Crush Attacks |
| Poisonable | Yes |
| Slayer Task | No |
Base Attacks
The Nightmare has three base attack styles that are used throughout the fight:
- Melee Attack
- Ranged Attack
- Magic Attack
Phase 1
Flower Room Mechanic:
- Stand inside the green section to avoid damage
After defeating the Nightmare in Phase 1, four pillars become attackable. Defeat all pillars to proceed.
Sleepwalkers (Phase Transition):
- After pillars are defeated, Nightmare spawns sleepwalkers
- These ghouls walk toward the middle
- Any ghoul not killed deals small damage to players
- Use chinchompas to kill them easily (they die in one hit)
Phase 2
In addition to base attacks, Phase 2 introduces:
Parasite:
- Nightmare infests a targeted player with a parasite
- Drink a Sanfew serum to protect yourself
- Failing to cleanse deals ~70 damage
- A warning message appears when targeted
Shadow Attack:
- Nightmare opens portals throughout the arena
- Move away from tiles with open portals to avoid damage
Phase 3
Phase 3 adds two new mechanics while keeping the Shadow Attack from Phase 2:
Rush:
- Nightmare jumps into a shadow portal on one side
- Dashes across the arena dealing high damage to anyone caught
Mushrooms:
- Nightmare spawns mushrooms in the arena
- Walking into mushrooms slows your movement and attack speed for 15 seconds
- The timer refreshes (doesn't stack) if you walk into another mushroom
Strategy
- Learn to recognize each attack animation
- Always stand in the green during the flower room mechanic
- Keep Sanfew serums ready for the parasite in Phase 2
- Stay mobile to avoid shadow portals and the rush attack
- Avoid mushrooms to maintain your attack speed
Location
Boss Teleports > The Nightmare